Campaign Setting: Boneheck!

You all have arrived independently at the keep on the borderlands, a frontier outpost sitting near boneheck, a notorious dungeon. Each of you dispatched by your respective guild under suspiciously vague orders. While you are quite sure of your abilities, it does seem a lot of work for a solo adventurer to "start excavating a new level", "find out whats wrong with it", or "purge the depths". Luckily the guild kept telling you that your unique talents made you most well suited and would have no trouble on your own, which was really reassuring! They seemed so confident and happy for you as they walked you out of town!

Now that you've met up with all these other well qualified adventurers in the guild hall, this dungeon won't know what hit it!